Table of Contents
The Problem with Starting Freemium
- Which features users actually needed vs wanted
- How much usage was "enough" for free users
- What would trigger someone to upgrade
The Switch That Changed Everything
- With credit card: Higher intent, higher friction, fewer signups, better conversion
- Without credit card: Lower friction, more signups, more feedback, lower conversion

When to Use What
Free Trial (Where OutlierKit is now)
- You're still validating the problem
- You don't know your value matrix
- You need early revenue and feedback
- You have limited social proof
- 7-14 day trial
- Limited time or credits
- No credit card required (initially)
- Full feature access
Freemium (Not yet ready)
- Problem and solution are validated
- You have paying customers
- You understand exactly what to limit
- You need it as a marketing channel
- Clear feature limitations
- Usage-based restrictions
- Designed to create upgrade triggers
Reverse Trial (What Elephas uses)
- Product is mature
- You want the best of both worlds
- You have strong activation metrics
- Start with full premium access
- After X days/uses, downgrade to free plan
- Users can upgrade to maintain premium features
The Playbook
- Start with paid-only or free trial
- Get your first 5-10 customers
- Document what features they use most
- Track where they hit limits
- Map your value matrix
- Core features everyone needs = potential free tier
- Power features pros want = paid tier
- Usage patterns = where to set limits
- Only then consider freemium
- Use it as marketing, not pricing
- Set clear upgrade triggers
- Monitor free-to-paid conversion religiously
The Bootstrap Reality Check
- Burn money for years building a brand
- Support thousands of non-paying users
- Wait for 1-2% conversion rates
- Subsidize free users with investor money
- Revenue from day one
- Feedback from people with skin in the game
- Customers who value your product enough to pay
- Profitability, not vanity metrics